|"Yo Noid" was released as a promotional game for Domino's Pizza in 1990.
87. YO NOID! System: NES. Publisher: Capcom/Domino's Pizza. Released: April 17,1990.
1989 was a great year for Domino's Pizza,they opened up 1,500 new stores and was #1 in resteraunt retail
so they decided to do something that they hoped would build the franchise,they had a game made by Capcom. YO NOID! is a solid
platformer starring that sorely missed mascot "The Noid" released on April 17,1990, YO NOID! has The Noid delivering
Domino's Pizzas in 10 New York City locations,the object is to get to the end while fighting off bad guys with your Yo Yo
and facing off against other envious noids in pizza eating contests. The AI iteslf cheats alot, a whole bunch and the game
is quite addictive but irritating. When the game was released Domino's Pizza offered if free with 12 Deliveries. But YO NOID!
never really caught on as Domino's PIzza was forced to pull the NOID ads in 1991. But YO NOID! remains in my distant memory.
86. Mega Man. System: NES. Publisher: Capcom. Release: November 18,1986.
The first Mega Man game isn't as hard as everbody says it is, It's just sort of bland.not bad. The blue
bomber's debut traces back to Japan in late 1985 when Ito Okawa designed the character Rockman named for Rock N' Roll. Mega
Man only has six robot masters unlike the offical 8 in the later games. Rockman was renamed Mega Man for the U.S. market because
Rock was considered too pretentious. When Mega Man was released in the west in late 1986(the 1987 Copyright infringmnet is
a clearical error.)It was a shooter basically ahead of its time and became a top 5 hit in 1986. But nobody I mean nobody knew
what was in store for the series. Score 6.5
85. SNORKS System: NES. Publisher: Nintendo/Husdon Soft Release: October 10,1985. Remeber the Snorks?Remeber
those cute muticolored sea creatures? Remember All-Star,Casey,Junior,Matilda,Jo-Jo? Okay I guess you don't. But this delight
Smurf spinoff had its on charm and managed to become successfull, but it didn't gain the fanbase it deserve. Still these little
sea buddies played an important role in launching the NES in the fall of 1985. They appeared in Super Mario Bros.(the hidden
-1 level.) and in thier own game!SNORKS: The Video Game was a trackball game that although its hard to find evidence of the
game it did exist.
The gameplay was just like "MouseTrap" except that the level design was much more detailed and you helped
protect the SNORKS from evil snorkeaters while guiding grey ball across the maze. Although the game launched with the
NES, there were only a few thousand copies made and is the "rarest NES game ever" even more rare than "Kid Icarius" But I
know that you remember the theme song. Score 6.5
84. Awesome Possum. System: Genesis. Publisher: SEGA/Tengen(Atari) Release: November 9,1993.
"Awesome Possum kicks Dr. Machino's butt!" is the theme song to "Awesome Possum" a forgotten platformer
that I will never forget because of one thing "This dude had a BIG mouth." Back in the day, Yoshi,Mario and Sonic didn't talk
on thier 2D platformers but Awesome did, alot. This game contained a special voice chip that enabled him to say more than
1500 words. So Awesome talked whenever he jumped,moved,died and fell,also to test yor skills about the ecology you were quizzed
by some very nasty looking animals, if you answered correctly you earned 10,000 points. Moreover Awesome Possum was quite
the game of it's day,sort of like a video game one hit wonder and is too complex to be remade today. Score 8.5
83. Bezerk. System : Atari 2600. Publsiher: Atari. Release:March 13,1981
Bezerk is a shoot em' up,an infamous and controversal game that raised the question: Are video games really
safe? You play a man who kills robots with ovices. The object is kill as many as you can in less than a minute, if you don't
all on time a weird smiley face named "Otto" comes out of nowhere and kills you wlie playing ominous music. Bezerk itself
is a gmae that has been beaten by a few because of its insane difficulty. It was called "Bezerk" because the name is a understatment
it will drive you "Bezerk!" Bezerk is famous for being the only game that killed somebody. In August 1981,19 year old Oklahoma
university student Jeff Dailey died from a heart attack after playing Bezerk and in March 1982, 18 year old Brian Mason in
Ohio suffred a fatal heartattack after an intense Bezerk session. Score 7.0
82. Aladdin. System: Genesis,SNES Purblisher: Virgin Games. Release: April 13,1993.
In 1992, Virgin games set out to make history. Make a movie licensed title that didn't suck while E.T.,Back
To The Future and Days of Thunders all sucked. Virgin crossed thier fingers hoping they could pull it off and they did with
Disney's Aladdin a fun,addictive and totally cool platformer,amazing gameplay,design and loads of secrets made Aladdin a successful
hit. Score 9.0
81. Kid Icarius. System: NES. Publisher: Nintendo. Release: Februrary 18,1986
The story of this rare NES platform/RPG title begin in 1985 when Miyamoto begin work on the Legend of Zelda,
Nintendo wanted an RPG title released when Zelda was in development. So Kid Icarius was released in Japan in December 1985
and the U.S. in February 1986.
This RPG/Platformer had unique levels and items and plus introduced the password system for saving progress,in
the days before backup memory in cartridges,passwords were the way to go. Though Kid Icarius was a solid hit, "The Legend
of Zelda" was even bigger and Nintendo decided that Kid Icarius didn't need a sequel and to this day a sequel hasn't been
made. Score 8.0
80. Mario Paint System: Super Nes. Release: November 17,1992 Publisher: Nintendo.
Way back in the early 1990s, ninentdo had some of the most innovative ideas for the Super NES. One of the
more forgotten ones is "Mario Paint" a PC like interactive game starring Mario! In Mario Paint you select a program that allows
you to play a selected mini game, the mini games you play are: Swat The Misquito", "Character Cells", fun with Music,jump,Jump,
and Jump, Hide N' Seek and many others. In fun with Music,you could compose your own Midi's(This was in the days befor the
Internet.) In Hide N' Seek your job was to find Yoshi(this mini game was later released as a game for the abominable Phillips
CDi)Overall Mario Paint is a fun, innovative nad interactive game,but for Nintendo, manufacturing the game was more expensive
than they thought bumping the price tag to a scary price of $70! This and the fact that Sonic 2 was released about that time
led to Mario Paint being overlooked in the gaming world and the inclusion of a mouse didn't help maters either and Mario
Paint soon faded away into video game history and isn't even mentioned by Nintendo fanboys of today. Score 9.0
79. Bonk's Adventure System: TurboGraphix16. Publisher:NEC. Release: September 15,1989
When NEC launched thier system the "Turbo Graphix16", they falsely marketed it as a 16-bit system and released
a mascot that they assumed could take on Mario named "Bonk" the caveboy. Bonk's Adventure is a solid and well done 8 bit platformer
that allowed you to kill enemies by crushing them with your head. Did I mention that he can fly? 8 levels had you rescue
his girlfriend and battle loads of bad guys. Though Bonk's Adventure is a solid platformer, it paled in comparison to "Super
Mario Bros.3" which was unstoppable and the "Turbo Graphix16" ended up failing and NEC dissapeared as quickly as they came
with Bonk. Score 8.5
78. Altered Beast System: Genesis. Publisher: SEGA. Release: September 1,1989.
When SEGA launched the Sega Master System in the U.S. in September 1986 they hoped to have some success
and they did but when they released the SEGA Genesis the world's first 16 bit game system, they embarked on a quest to defeat
the NES(Nintendo Entertainment System.). Of course the Genesis was 16 bit and availible two weeks before "Turbo Graphix16"
and hade a nice collection of arcade ports. One of the better launch titles and the flagship title before Sonic was "Altered
Beast" a fun albeit short punch-kick platformer, you play Axe a greek warrior Who's risen back from the dead to save a god's
daughter. Axe starts off as a young robust man but as he collects flying objects he "powers up" if he collects three he transforms
into a beast; five different were animals: Wolf,Eagle,Bear,Tiger,Golden Werewolf. The screen scrolls. As it does you are to
kill zombies, once you find "Sy" demon, he turns into a monster as long as your a were animal. But once you defeat him he
steals your objects. There are 5 levels,that's it only 5. But the replay value is very high. Altered Beast did become a hit
but it still couldn't stop SMB3 and for the first two years of its life, the Genesis would be in second place,until a spiked
blue Hedgehog changed everything. Score 9.0
77. TMNT 3. System: NES. Publisher: Konami. Release: Janaury 1,1992.
In 1991, after churning out two crappy NES TMNT titles Konami developed TMNT 3:The Manhattan Project. This
new TMNT title got a late release,but it introduced a new way to plat TMNT. Unlike seek n' find TMNT for NES and the poorly
arcade port in TMNT 2, TMNT 3 allowed players to prefrom special attacks on enemies when they only have one chunk of life
left also the difficulty from TMNT 2 is toned but boss fights are still tough. There are 8 magic NES number levels. Each contains
a hole that you can fall in and lose energy. Though TMNT 3 was a sign of something hopeful for the series it wasn't until
later that year that the antiscipated TMNT 4 was released on Super Nintendo in September 1992. Score 7.5
76. Shenmue System: Dreamcast. Publisher: SEGA/AM2 Release: November 7,2000"My name is Ryu Suzuki. Since
the death of my father at hand of Won ni I've been on a quest of vengence!" From the RPG/RTS epic Shenmue. Why do great games
always get overlooked?! Is the question I'm asking about Shenmue a beautiful RTS game that SEGA worked really hard on. You
play Ryu Suzuki a 19 year old kung fu master out to avenge the death of his father by the triads. It's the year 1986 in Osaka,
Japan (SEGA of Japan) and Ryu begins to search. In the game you talk to people(like an RPG)The battle system revolutionary,when
you up to an enemy, the trigger button will signal you to press "A" to preform attack. Ryu's love interest is Misome a 16
year old school student. Shenmue itself is a great game but when it was released in November 2000 it was unfairly ignored
and overlooked by everybody. Still it deserves reconition and accliam. Score 8.5
75. Thousand Arms System: Playstation(U.S.), Saturn(Japan) Publisher: Atlus Release: September 7,1999.
I'm sure alot of RPG fans out there are asking me to include Final Fantasy,Phantasy Star and Zelda on this
countdown I will later, don't worry. First before we start on Final Fantasy let's take a look back at a RPG that hardly anyone
"Thousand Arms" Thousand Arms is no oridinary RPG game it's something very common in Japan and rare here
in the U.S. a dating sim! In TA you select a group of females to be part of your party and then you persuade them to fight
enemies by going out with the girls. The diolouge is really weird and dry, they seem to be impressed with you. The content
is of course high school level. The graphics are clean,the music is beautiful and the anime art is breathtaking, but the battle
themselves are tedious,you can only get new characters if your party wants to fight. The characters are kawaii and likeable
and the game gets really exciting. It's very easy to see why "Thousand Arms" was forgotten, it was too ahead of its time and
anime hadn't really hit mainstream yet but still TA is on the list because its a game that only appears every so "blue moon"(no
pun intended because there was a blue moon on March 30, 1999.) Score 7.5
74. Mike Tyson's Punch Out System: NES Publisher: Nintendo Release: May 26,1987
In 1987 Nintendo was trying to find a way to promote the NES into the entertainment industry,they did so
by deciding to include the then heavyweight champion "Mike Tyson" in thier Remake of "Punch-out" a 1985 NES title. In Mike
Tyson's punch out you play a kid, a rookie boxer trying to make it big as he squares off against some very tough fighters!
The reffere is Mario who makes a bleep noise when the round is over,once you defeat all the fighters you sqaure off against
Mike Tyson himself who can beat beat you in one punch. Score 7.0
73. Virtua Fighter 2 System: Saturn Publisher: SEGA/AM2 Release: October 17,1995
VF2 was a unique arcade style 3D fighter that was raved by critics of every kind and revolutionary
in hand to hand compat,the game itself hit #1 despite the slow sales of the Saturn and is hailed as one of the better
Saturn games realeased in the U.S. Score 8.0
72. Street Fighter II: The World Warrior. System: Arcade,Super NES,Genesis, SEGA CD. Publisher:
Capcom. Release: March 5,1991(Arcade) November 12,1991(SNES) November 3,1992 SFII:Turbo(SNES) May 11,1993 SFII:Special Champion
The Street Fighter II franchise has lasted for many years and traces back to 1987 when Capcom released
"Street Fighter" a Double Dragon clone, after it was ignored by "Double Dragon" fanatics in the U.S., Capcom went
back to the drawing board with "Street Fighter 2010" a lame and lackluster platformer released for the NES in 1990. After
the Street Fighter 2010 debacle, Capcom decided to turn the series around into a arcade fighting game, this equaled gold!SFII
was released in March 1991 and allowed players to fight against 8 different characters from different parts of the
world and fight four bosses,the characters had the ability to shoot fireballs,the AI is a cheater and the controls are rough,the
the game was revolutionary and millions of teens flocked to play it. In November 1991,the game was ported to the Super
NES and unfortunely suffered a bad slowdown and by the SFII was released on SNES, SFII:Hyper Fighing made
it into the arcades,it would be another year before Hyper Fighting would be released on the SNES as SFII: Turbo in November
1992,this port SFII: Turbo allowed gamers to play as the bosses,pick the same character with different colored costume, and
removed the terrible slowdown from SFII. But around that time Capcom fell in love with SEGA and released an exclusive
version of hyper fighting called"Street Fighter II: Special Championship Edition" for the Genesis in May 1993. so Capcom begin
a love affair with Sega because SFII: SCE allowed the turbo mode to go up to eight instead of six in the SNES version.
For a while after Capcom released Super Street Fighter: The NEW challengers for SNES,Genesis and SEGA CD
in May 1994,everyone assumed that Capcom couldn't count to three. Street Fighter III was finally released in the arcades in
1996 and for SEGA Dreamcast as a double pack (SFIII:Thrid Strike and SF:III Second Impact.) in 2000. Score 8.0.
71. Super Mario Land System: Gameboy. Publisher: Nintendo. Release: October 17,1989
When Nintendo launched the Gameboy on Valentines Day 1989, they hoped to be able to bring Tetris to
the mainstream, but knowning that Mario was always marketable, they released "Super Mario Land" a game that nobody knew about,SML
is a platfomrer of a different kind using sprites from Mario 2 and using the Mario life cycle but gameplay is very well balanced,
did I mention that Mario can fly? He can fly inside a small plane! I enjoyed SML more than I enjoyed SMB2 and found
it to be very addictive. Though Super Mario Land is a wonderful platformer and not only coincidently was released on the day
of the San Francisco Earthquake(Which I was in), it would have been a blockbuster had it been released a year earlier,SML
was released right on the heels of Super Mario Bros. 3 and Nintendo didn't realize that not only Mario 3 was unstoppable but
even another Mario game couldn't stand up to Mario 3. And so SML was overlooked by everyone, but Nintendo didn't give up and
released a sequel 3 years later. Score 8.5
70. Sonic Heroes System: Xbox, Playstation 2,Gamecube. Publisher: SEGA Release: January 27,2004
"It's time for some new heroes. Sonic Heroes,12 heroes, 4 teams, makes for one new game that never gets
old!" That was the add for Sonic Heroes SEGA's first mutiplatformer game that has so far been met with mixed reviews both
loved and loathed and strong worldwide sales and is the 3rd ranked best selling game of 2004. Sonic Heroes isn't a execellent
game, noir is it a great game, it's a wonderful platformer that you'll get or don't. The object is to control 3 characters
with three different abilities, Speed,Power and Fly,each team has a special way of earning "A" rankings. Team Sonic must beat
the level in 5 minutes or less, and Team Dark just defeat all enemies, Team Rose just has to beat the level in 10
mintues or less. But Team Choatix must defeat all enemies and the level in 5 minutes or less. The graphics are bland, the
storylines are weak, and the voice acting is very lame. All console versions look the same but play different, the XBOX
version is more balancing, with better control, the Gamecube version was the one that fans leaned over to, and the PS2 suffers
from framrate problems but that didn't stop it form selling well. Sonic Heroes is a must have game, though Sonic isn't exactly
there yet, he's headed in the right direction. Score 8.5 GC version, 9.0 Xbox version. 6.5. PS2 version.
69. Mega Man 2 System: NES. Publisher: Capcom Release: December 8,1987.
The blue bomber's sequel followed a year after Mega Man was released. It introduced a new why for fans to
get around. You now fight not 6 but eight robot masters, the level design for Rockman 2 is much more detailed now the stages
actually look like something. Each weapon has a name unlike Rockman 1. Just like MMI the pause/resume button works but you
now have passwords to save your levels. In gameplay for MM2, its much better and the boss battles are quick and persuasive.
Mega Man 2 proved to be even bigger than its predesessor ranking #3 as the best selling game of 1988 but Super Mario .3 caught
MM3 off guard and as a result wouldn't be released until 1990. Score 8.0
68. Super Mario Kart System: SNES. Publisher: Nintendo. Release: June 19,1992
In nineteen ninety two, Nintendo made a bold decision concerning thier next Mario title, that due to Sonic
2 being on the horizon Nintendo released Super Mario Kart in the early summer of 1992 rather than thanksgiving.
SMK is a go kart game the very first of its kind to be released,you can race with up to 8 drivers on 8 different tracks, each
driver has different syle, Mario is well balanced,Yoshi is fast! But he can slip when slowing down. The AI is cheap very cheap,
when you don't expect it, it pulls a cheap shot on you. Also the AI will rip you off by attacking you without warning. The
soundtrack is excellent with awesome especially in Rainbow Road and Mario Circuit. SMK ranked #2 in 1992 just behind Sonic
2 and two sequels were made for later systems, Mario Kart 64 and Mario Kart Double Dash which will appear on this countdown
later. Score 7.5
67. Sonic Spinball. System: Genesis. Publisher: Sega of America. Release: November: November 23,1993.
In the age where Sonic was king and anything with his name ensured strong sales, Sega of America decided
on a project. They asked Yuji Naka who was at Sega Technical Institute if he could make them a Sonic game for the American
market while SEGA of Japan was busy with other Sonic games. When SEGA saw the outpouring of Sonic titles they marketed Thanksgiving
1993 as "Sonic's Thanksgiving mania" with the release of three Sonic games, Sonic Spinball,Sonic Chaos and Sonic CD. Sonic
Spinball is the very first Sonic game developed by an American team of programmers led by Yuji Naka and is reguarded as one
of the most difficult ever because it has been beaten by a few, 1/3 of Sonic fans. Sonic Spinball is a pinball game/platformer
you play as Sonic,only Sonic.
The object is to rack up thousands and thousands of points while collecting 3 emeralds to beat the level.
There are five levels, the final boss is impossible. I beat the game myself by cheating entering the stage select code.
Sonic Spinball took the #5 spot for best selling game of 1993 and is less reguarded by fans itself. Score 6.0
66. Castle Of Illusion System: Genesis. Publisher: SEGA. Release: May 7,1991.
A month before they released Sonic The Hedgehog, Sega released this platformer, the calm before the storm
"Castle Of Illusion" starring Mickey Mouse who must save Minnie from an evil soccerer. There are only 6 levels,you can throw
apples at enemies and can swing from vines,although Castle Of Illusion is addictive its a rather bland platformer that pales
in conparison to Sonic The Hedgehog but still deserves a look and at the time givin' the choice between this and Super Mario
World I choose Castle of Illusion, give me Mickey Mouse anyday. Score 7.5
65. Mega Man 4. System:NES. Publisher: Capcom. Release: April 26,1991
I know, I know another damn Mega Man game(pardon my foul language.), I'm not gonna say much about this except
that MM4 has the same elements as MM3 with a new addition of "Beat" the robot bird. But isn't bad and it is fun but unfortunely
at this point people were starting to tire from the series. But the Super Gameboy version which is very rare is alot more
enduring. Score 7.5
64. Gradius. System:NES. Publisher: Konami. Release: October 14,1986.
Konami's first American release on a console was "Jackal" released in April 1986. Gradius was a 2D space
shooter, Konami's anwser to Defender. And is I might add is a very hard game that hardly anyone has beaten. Score
63. Disney's Chip N' Dale's Rescue Rangers. System: NES. Release: April 11,1989 Publisher: Capcom.
Capcom obtained the rights to Disney oreinted games in 1987. They first released Duck Tales in then in 1989
released this cartridge classic: Chip N Dale's Rescue Rangers. Now the 1988 Saturday morning cartoon wasn't a very good one
itself and was moved to the Disney Afternoon in the fall of 1989. This game is a classic because it introduced something
that was ahead of its time: Tag Team gameplay. In this game you can play as both Chip and Dale(chimunk detectives.)or Chip
alone or Dale alone. It's better to play with a buddy. Both Chip and Dale can lift objects and can throw them at enemies,
thier energy bar is amde up of hearts. If you collect hearts more hearts will be added to your life bar. Also, the levels
cross over the magic number of eight, because there's not 9 but 10 levels! Indicated by Alphabet letters A through J. Though
you can't play as Gadet mouse or Monterey Jack this is still an important piece of history a rare gem too, and a joy
that must not be passed up. Score 9.5
62. Double Dragon. System: NES. Release: October 27,1987. Publisher: Tradewest.
The story of this beat 'em franchise begin in 1985 when a small San Rafael based developer named "Tradewest"
programmed a 16 bit arcade game they nicknamed "Jim & Lee". In 1987, the arcade game was ported to the NES to gain
a wider audience. In the game Double Dragon you and a freind play as Jim and Lee two brothers out to rescue Jim's girlfriend
"Roxanne" from the evil ganglord "Knuckles"(not to be confused with Knuckles from Sonic The Hedgehog). Both Jim and Lee can
preform feats of superhuman strength while they kick some "double team arse". You and a buddy roam through 10 levels beating
the crap out of hoodlums with lead pipes,whips,Jimmy sticks,garbage cans and other types of street weapons. Gameplay is great,
control is uptight and even though this is lame by today's standards, fond memories of me playing this game will
always be with me. Double Dragon proved to be very successful because "1987" itself was a macho year. Two err.....three sequels
followed but none of them were sucessful as the first and "Tradewest" no longer exists today, but still Double Dragon is a
trip to the genres of yesteryear. Score 8.5
61. Gradius III. System: Super NES. Release: August 8,1991. Publisher: Konami
Now this is one of my my personal favorites and the first on this countdown to get a perfect 10! After gaining
moderate success with Gradius and Gradius II in 1986 and 1988, Konami reached the point of no return with the Super Nintendo
launch title: "Gradius III". Gradius III itself stands alone from the first two, because its an excellent game and one of
the better SNES launch titles and might be the greatest game of 1991. Okay I'm done ranting about how perfect Gradius III
is. First of all you now have the ability to pick up 12 different weapons,you can use anytime,each level begins in space in
then ends up in a beatiful landscaped world. There are nine levels and a hidden one that you get if you beat it on hard mode.
Also the pilot talks everytime he gains a weapon and you also have unlimited continues! In short Gradius III is a classic.
A must have and extraordinary game that shouldn't be overlooked. Score 10.
60. Sonic Adventure 2. System: Dreamcast. Release: June 19,2001. Publisher: SEGA/Sonic Team.
Though the Dreamcast console did well in the U.S. and U.K. it's failure in Japan caused Sega of Japan to
go bankrupt and ended the Dreamcast in what has been labeled one of the darkest moments in gaming history, Sega released
Sonic Adventure 2 the sequel to the 1999 smash hit Dreamcast launch title among the thousands of heartbroken and horrified
Sonic Adventure 2 was the 10th anniversary of Sonic The Hedgehog. The platfomer was combined with RTS
style gameplay, the story which is probably one of the best in a platforming games ever. The evil Dr. Eggman has made plans
to build an weapon on the moon called "Cannon Core" and wants to collect chaos emeralds to power it, he enlists two new characters
to help him both which have become fan favorites Shadow a mysterious black Hedgehog who keeps framing Sonic for crimes that
the blue blur didn't commit, and Rouge the Bat a skilled treasure hunter and Spy for the govenment(Which Eggman does not know.)She,
like Miles "Tails" Prower has gained a high opposite sex fanbase. Each character is divided up into two teams: Hero
and Dark, who share the same abilities and take turns with levels. Sonic/Shadow are runners, Knuckles/Rouge are hunters
and Miles/Eggman are shooters. The learning curve for this game takes a shortwhile and missions can be quite painful. The
Sonic/Shadow stages are pretty fun and sometimes tedious, though Rouge's stages are pretty big they aren't very hard and actually
quite easy. Although the new characters get some slack cut, our favorite characters are treated unfairly, Miles the two tailed
fox is now unfairly tossed in a stupid machine no longer free to roam and Knuckles The Echidna is turned from a fan favorite
to a like him or hate him character as his levels are huge!So big they suck. The graphics are immmpresive and nearly take
the Dreamcast to the limit. There are five missions: 1. Complete level. 2. Collect 100 rings!. 3. find a lost chao with your
mystic melody item that you obtain later in the game. 4. Beat level within a time limit. 5. Clear hard more. You are
ranked for you missions by a letter" A" for the highest or "E" for the lowest. If you complete all missions you get to unlock
a hidden level "Green Hill Zone" from Sonic 1. If you earn all "A" ranks you unlocked hidden characters for 2 player V.S.
mode. The worst part of SA2 is the camera. Baka. Baka. Idio! Stupid Stupid Idiotic camera! The angles are so bad that they
are worse than SA1 and are atrocious as the Japanese SA version. Plus the sountrack isn't very flattering and doesn't even
come close to SA1. So in the end SA2 didn't live up to its hype debuting in the U.S. top 10 and selling well but didn't become
a blockbuster and quicky fell from the charts and it like the Dreamcast, died. The Dreamcast was mourned and Sega fans turned
to Xbox for comfort while some Sega fans were duped into buying a Gamecube. and SEGA meanwhile took a downward spril
into a depressing era of doing nothing but releasing crappy rehases and lame ports for Gamecube such as Sonic Adventure 2:
battle a souped up version of SA2 which did even worse than SA2,Sonic Mega Collection a poorly made complation title with
piss poor extras, Sonic Adventure: DX a very lame arse port of the Dreamcast launch title that was ignored and overlooked
by the gaming world as if it were an insult to Dreamcast. In the End it took a saturday morning anime cartoon, a muticonsole
Sonic game,Sega pushing its mascot on the PS2 and Xbox and a merge with Japanese arcade giant Sammy that would put SEGA back
on the map. Score 8.0
59. Mega Man 3. System: NES. Publisher: Capcom. Release: February 12,1990
Man, I've sure reviewed alot of Mega Man titles haven't I, I know your getting tired of them, so am I but
Capcom keeps releasing Rockman titles every year, but don't you worry becuase there are only 3 more MM titles titles left
on this countdown. Mega Man 3 was big because it was the first Mega Man game to be released after a dry spell that lasted
almost three years. In MM3 you now had the aid of Rush the robot dog,who can enable Rock to go wherever he wants. In MM3 after
you defeat all of the robot masters you fight Doc Robot who uses the old bosses from MM2. MM3 allows you to have up to nine
energy tanks making gameplay a little easier. When Mega Man 3 was released in the U.S. in Early 1990 it became an instant
blockbuster but was outdone by Super Mario Bros. 3 who even after a year was still #1 due to the fact that no decent platfomers
were released in 1990. the blue bomber had not only reached the highest point of his career but was striving towards the future.
58. Contra. System: NES. Publisher: Konami. Release: June 10,1988.
What do you get when you take Rambo,give him a partner and throw him an a collateral 2D shooter? You get
Contra a game that spawned controversy in 1988 In Contra you play as Contra and your friend plays as Mad Dog two army veterans
out to kill alien invaders that look like real men. Your job is to and blow up thier headquarters at the end of each stage,
in the sky there is always a flying object that contains weapons such as Spray Gun and Machine Gun. Contra itself is a game
that stirred controversy because it had guns and parents felt that games shouldn't have any weapons in them but Nintendo did;nt
mind as Contra ranked #4 as the best selling game of 1988, also the 30 lives code with help you alot because it you're hit
once you die. Score 8.5.
57. Track N' Field II. System: NES. Publisher: Konami. Release: July 5,1988.
Track N' Field II was released on the NES in time for the summer 1988 olympics, it had more mini game events
and special mode and passwords but irritating control and a cheatin' A.I. Score 7.0
56. Little Ninja Brothers. System: NES. Publisher: Sammy/Culture Brain. Release: September 18,1990
Little Ninja Brothers is a lame RPG,kinda of like "My Very First RPG" You play Jack and Ryu as a two player
team battle game,fighting off Spiders,SD(Super Deformed)baddies and chinese dudes, the battle system is the same ol'
same ol' and the game itself pales in comparison to Zelda and Phantasy Star which are both BTW three years older. This RPG
does a good job at mocking chinese culture. A game like this deverses reconition. Score 7.5
|MK introduced the use of blood as we see here.
55.Mortal Kombat. Systems: Arcade,Genesis,Super NES,SEGA CD. Publisher: Midway/Acclaim. Release: June
1992, September 13,1993.
Before GTA,Roadkill and Manhunt there was one game that stirred up much controversy throughout much of the
early 1990s. The game "Mortal Kombat" introduced the use of in a fighting game. Let's face it. Street Fighter was for incoragables,people
wanted ,gore , MK had it all FMV,Polygonal(No,wait I take that back, FMV characters that everytime you hit them they(maybe
it was because they had low platlet counts)You also could off in a finishing move such as: pulling out thier spine,your heart,
or punching your head off and burning you up. MK was big in the arcades but when it hit the 16-bit consoles in September 1993
it was huge! Each version was different, the Genesis version was like a low budget version and had some bizzare elements but
also through a hidden code: A,B,A,C,A,B,B where the words "Get Over Here!" could be heard. The SNES version was edited for
and is known as the anemic version with sweat replacing blood . The SEGA CD version was closer to the arcade version
and had elements from its 16-bit brother(The SEGA CD was 24-bit BTW)Ironically the Genesis version sold the most copies with
the SEGA CD version followed by the SNES version, Joe Liberman of Wisconsin ordered a senate hearing on violent video games
promting the Clinton admin to pass a law requiring that all games have a rating, the ESRB formed in early 1994. This enabled
MK to obtian the #1 spot for the best selling game of 1993 but the story didn't end there, there were sequels,clones and a
major franchise that followed. Score 6.5.(Genesis.) 7.0.(Super NES.) 9.0(SEGA CD.)
54. Super Mario Land 2. System: Gameboy. Publisher: Nintendo. Release: September 22,1992. In the early 1990s
Nintendo was beside themselves, the NES was dying very slowly, the Super NES didn't have a good platfomer and Sonic was the
thing, after SMW failed to become a blockbuster, Nintendo went back to focus on the gameplay of Super Mario Land a platformer
that had be ignored when Super Mario Bros. 3 was released. SML 2 Six Golden Coins combined SML with SMB3 gameplay because
after the Mario 2 debacle, Nintendo learned that when making a sequel to a hit platformer its formlua must be as close as
its predessor as possible and should never be a remake of another game. The game itself has Mario out to rescue Peach again
from a new player in town "Wario" the evil plumber who has stolen the six golden coins that hold magical powers, in Mario
Land 2 Mario can yet again fly with rabbit ears, I made a mistake when I mentioned Mario Land 1, he flys in a small
plane in SML in SML2 he flys with rabbit ears. There are 9 worlds not 8 and the gameplay can be a bit confusing at first,
but once you get the hang of it its alot of fun. In the end SML2 did alot better than its predessor and even outranked and
outsold the 8 bit version of sonic 2. Score 9.5
53. Tiny Toon Adventures: Buster Busts Loose. System: Super NES. Publisher: Konami. Release: October 15,1991.
Re-Release: March 1993.
In 1991,Konami released not one but two new 16-bit Tiny Toon Titles after Tiny Toon Adventures was
rushed out on the NES in Thanksgiving 1990, Konami decided to release two new Tiny Toon Adventure titles "Tiny Toon Adventures:
Buster Busts Loose. and "Tiny Toon Adventures: Busters Hidden Treasure. Based on the hit Fox's kids T.V. series,TTA:BBL and
TTA:BHT are remakably simular in gameplay but are still different, TTA:BBL has special level design and gameplay,you basically
collect carrots while trying to hoard of villians inside Montana Max's movie studio, you get to meet up with Toon pals like:
Plucky Duck,Dizzy Devil,Babs Bunny,Shirley Loon,Littel Beeper,Go Go Dodo,Calamity Coyote, Hamton Pig, Fifi Skunk while avoiding
the brain animal lover Elmiyra. Though gameplay is addictive, there are only six levels so the replay value is pretty low
but still when compared to Super Mario World is alot better. Score 7.5.
52. Tiny Toon Adventures: Buster's Hidden Treasure. System: Genesis. Publisher: Konami. Release: October
15,1991. Re-Release: June 1993.
Konami had never been fond of SEGA going back to the Frogger incident, even when Nintendo released its 3rd
party developers off thier strict contract, Konami still wouldn't make games for a SEGA console but in 1991 Konami developed
BHT and released it alongside its SNES counterpart BBL. Buster's Hidden Treasure has loads to open up unlike BBL, In Buster's
Hidden Treasure, there are 13 levels, 10 hidden ones and 130 hidden items,all of the loveable Tiny Toon characters are featured
here too. The object is to collect hidden items in the levels,carrots,T.V.s,hams,pizzas,sundaes e.t.c. and write down alot
of passowrds for them and the levels. the RTS/platformer gameplay are remenisant of Mario 3. but when compared to SMB3
is paled. Stil BHT has alot of replay value and along with BBl became a top seller in 1991. Score 8.0
51. Anamainiacs. System: Genesis,Super NES. Publisher: Konami. Release: September 27,1994.
Konami's licensing of Warner Bros. titles goes far back to when it made Tiny Toon Adventure titles, the
Anamainiacs game allowed players to switch and toggle characters Yakko,Wakko and Dot. Each level takes place inside the Warner
studio, you must not let the guard catch you. In gameplay terms, Anamainiacs was solid in its tag team formula it did enjoy
success in 1994 but stayed in the 16-bit era. Still is one of the major highlights of the last good years of the 16-bit market.
50. Sonic Adventure. System: Dreamcast. Publisher: SEGA. Release: September 9,1999.
it was 1999, Sega was willing to try thier hand at the hardware industry after the Sega Saturn proved to
be a dismal failure in the U.S. and U.K. and was also determined to make people forget about the 32X debacle. So they planned
another console a 128-bit one called "Dreamcast" but while Japan was excited about SEGA's new system because the Saturn succeeded
in Japan, SOJ made some very risk decisions that proved to be a mistake by launching the DC in Japan in Thanksgiving 1998
four months earlier than its official February 1999 launch. So SEGA was doomed and it looked like it was time to throw in
the towel and become a 3rd party developer. But Sega Of America was confident that even though the Japanese launched
falied they could make the U.S. launch work and it did.
On September 9,1999, Sega pulled off the most successful console launch in history selling 300,000 units
in just 24 hours and 400,000 in less than a week with $97 million dollars made. So where was thier mascot Sonic The Hedgehog?
On the cutting edge of 3D of course. SEGA had commissioned Sonic Team to do an RPG/platform title for the Saturn but after
Dreamcast was annouced it was moved up but SOJ's premature Dreamcast launch caught Sonic Team off guard, and as a result,
the game was very buggy and very glitchy. But SOA fixed the problem by asking Sonic Team to fly down to San Fransisco to complete
the game. The result? A truly immpressive 3D adventure game. Sonic Adventure plays different, instead of choosing a character
you start off as Sonic who unlocks a character everytime he meets them,his level are comprised of running, grabbing rings,
and shortcuts. Miles "Tails" Prower stages are racing against Eggman or Sonic,Knuckles(who has the most important part of
the story)which is about Eggman trying to release a ancient monster called "Chaos" and Sonic must stop him. Back to Knux,his
levels reqiure you to find 3 Master Emerald shards. Amy Rose last seen in the ill-fated Sonic R makes an appearance, her levels
are like Sonic's except that you must escape a robot called "Zero" SA also introduced Big the Cat and E-102 Gamma two characters
that people don't give a damn about where you have to fish and shoot enemies to gain more time. SA introduced alot of new
things, including a slammin' soundtrack,chao creatures you raise,emeblems,action stages and adventure fields places you could
explore. The game itself is very easy and not challeging at all, the graphics look okay but not great, the controls are fine
and don't have a high learning curve. By beating Sonic Adventure you gained things to do in each action stage a total of 3
missions: Beat the level. Collect 50 rings and beat level and beat level within time limit. The only bad thing about SA the
camera its pretty annoying and sometimes if you were in an adeventure field you can fall right of the stage and die. The last
thing I need to mention is that once you got all 130 emblems, you got to download free chao mingames from the offical website.
In the end, Sonic Adventure became the answer to all the Saturn owners woes becoming a major hit, and although many people
bought and played Sonic Adventure, a few small number of people avoided it skepical that it was going to fail just like the
Saturn, as for them they missed out on a special treat,but for us it was our cup of tea and as for SEGA it helped but the
Saturn fiasco behind them. Score 8.5
49. World Of Illusion. System: Genesis. Publisher: SEGA. Release: November 17,1992.
Released right on the heels of Sonic 2, World Of Illusion was the sequel to the '91 sleeper hit. But Disney
fans will be happy to learn that it's not just Mickey Mouse but Donald Duck too as a tag team duo. Both Mickey and Donald
take damage and they fight off bad guys with Magic cards and stuff, there are 10 levels and bosses your job is to obtain the
magic stones that increase your power and to solve the puzzles and riddles. Nice graphics,awesome soundtrack and balanced
gameplay make "World Of Illusion" worth checking out. Score 8.5
48. TMNT V: The Hyperstone Heist. System: Genesis. Publisher: Konami/SEGA.
They're back! Those green shelled heroes in a half shell are back on this countdown, TMNT V marked the franchise's
debut on a Sega console. On Hyperstone Heist, you can control two turtles,each has a special move that can be executed when
pressing A+B+C at the same time, each special move takes out your energy. All turtles take the same amount of damage. The
level desing is very simular to the arcade game,with sewers,streets and the inside of technodrome. When you fight a boss your
shown thier energy bar after you them out, you advance to the next level, once you complete the game you unlock V.S. mode
which has you pitted against an opponment. Though TMNT V is a solid beat 'em up, it pales in comparison to TMNT IV for SNES,
but still deserves a look and is reguarded as the last great Turtles game before Konami begin churning out bad turtles titles
laced with the words "Loathsome Marketing Cash Cow" on it. Score 7.5
47. TMNT IV: Turtles In Time. System: SNES. Publisher: Konami. Release: September 18,1992.
Before big game launches like GTA: San Andreas and Halo 2 back in the 16-bit days,Konami hyped up the big
release of TMNT IV the worlds first 16-bit turtles game a port of an arcade title: TMNT: "Turtles In Time." Released on September
18,1992, the game thousands of young kids packed in malls across the country waiting to pick up a copy of the hyped up game.
Turtles in time had the most lame idea for a storyline: The statue of liberty has been stolen by Shredder and is its up to
those lean green, pizza eating machines to get the lady back. IN TMNT IV there are 9 levels and 3 different diffculties.
Each turtle has a special move that can be preformed by pressing Y and X simultaneously like TMNT V and when preformed, your
energy will go down. IN TMNT IV, the dudes talk, when you start a level,get hurt,get pizza energy,die,beat the level. There
are loads of subtle things in TMNT IV for instance in the earlier TMNT titles you couldn't see the bosses' energy bar, now
you can.,plus you used to loss energy whenever you fell into a manhole now you don't. The main thing about TMNT IV is the
way you kill foot soldiers because now you can throw them into the T.V. screen,bash them across the pavement, plus in order
to get an ending you must beat all three difficulties in order. TMNT IV became a top seller in 1992 ranking #3 and today is
looked opon as the best TMNT game title ever. Score 9.0
46. Streets Of Rage 2. System: Genesis. Publisher: SEGA. Release: September 15,1992.
Streets of Rage is actually the American moniker for the Japanese Mega Drive beat 'em up franchise "Bare
Knuckle" which achieved success in Japanese the first Streets of Rage game was released on the Genesis in 1991 and
was ignored. SOR 2 had 4 characters with 4 special moves and lots of bady guys,Axel,Skate,Blaze and Max were the four
playable characters. Axel could make fire from his knuckles,Blaze could shoot fireballs from her hands, Max is a wrestler
and Skate is a black kid on wheels who's the younger brother of Alex who's been kidnapped by Mr. X the evil ganglord and can
spin like a corkscrew. There are eight levels and each are incredibly long and you get 9 continues, the AI is very challenging
and can have punks with oridinary names double team you. You are treated to a special treat after you beat the game with an
awesome ending and unlimted continues. In all SOR2 enjoyed moderate success in 1992 promting a 3rd sequel which was released
to a disinterested crowd in 1994. Though the series is long gone, its very likely that SEGA will revive it. Score 8.5.