46. Bad Street Brawler. System: NES. Publisher: Mattel. Release: May 3,1988.
(Chester The Molester.)
ON Mad TV, they did this sketch once that poked fun at Steven Seagal where comedian Will Sasso would parody
Seagals akito moves. Which bring brings me to this "Double Dragon clone, "Bad Street Brawler". You play Mike, a generic gangtsa
with a generic name in a very generic game. He can do only two things: touch and jump. Though he punches people the game is
apparrently so poorly designed that it looks like he's molesting people! It's Sickning! Jump and Touch. Jump and Touch. Jump
and Touch. Jump Touch. Jump and Touch. Jump and Touch. Jump and Touch. Jump and Tou.....Arghh!!!!This game's monotomy will
drive you mad! All told there's no reason to buy this game,no reason to to play this game, no reason to say aynthing else
about this game, except that the reason why I mentioned "Mad TV" is because this game is a joke. Score 2.0
45. TMNT. System: NES. Publisher: Ultra Games/Konami. Release: April 25,1989.
(A cheap piece of trash.)
In 1985, Mirage studios bought Teenage Mutant Ninja Turtles comic series to saturday morning T.V., it became
an instant success and soon started a licensing phemon. Four years later Konami had it's subsary Ultra Games develop a game
based on the franchise but sadly instead of just releasing a home arcade port of the TMNT game which was standard practice
at the time, Ultra just developed a platformer. And although it was met with alot of hype TMNT is a crashing,washy, short
and cheesy arse game with blah visuals.
First of all it's not a 2D punch kick platformer it's a bland platformer, you start off with all 4
turtles who's mission is to run through sewers and kill Sherdder's henchman which sounds cool but it's lame, because each
turtle counts as a life! plus you have to spend your entire time walking all over the map to and fro. Now that's not my idea
of a good time. As the levels progress they get harder and more complicating as yor forced to to grab weird and useless items
like a rope and even the bosses get hard and tedious,plus the fact that there are only 5 levels makes this game more subpar
than it's franchise. The final word? It's too short,tedious and unforgiving, plus the confusing level design is even enough
to drive you insane! Skip this plastic thing in the bargin bin and save yourself three bucks. score 3.5
44. Mega Man X7. System:PS2. Publisher: Capcom Release:July 22,2003.
(The blue bomber gets a BIG bomb.)
It was way back in 1986 when Rockman first hit the scene, this interesting franchise back then introduced
platforming/shoot 'em up genres. Six years later in 1992 Capcom introduced a newer version of Rockman called Mega Man X, a
game which earned rave reviews and was named best game of '92 due to it's revolutionary gameplay that allowed you to create
armor and collect upgrades, but in 2001 after a string of moderately successful Mega Man titles, Capcom decided to celebrate the
blue bomber's 15th birthday by spending about 1 billion yen($100 million) on developing and promoting a new Rockman title
for the PS2, the project would last for 2 years but a bad sign would soon follow.
In May 2003, Capcom released" Mega Man: Network Transmission" for Nintendo Gamecube the game suffered from
an over-the-top storyline and fustrating gameplay, the game was poorly received and was ignored by most of the gaming
world. Then two months later, after two years of blood,sweat and tears MMX7 is released and did the hard pay off?Did
the game live up to it's hype. Hell no.
MMX7 is...how can I put it into terms the most dissapointing,monotomous Rockman title ever made, the game
pretty much sucks suffering from one major flaw:Overkill. The game leaves off after the underatted X6, when X,Zero and Axel(sue
SEGA! that's plagerism.)must hunt down Maverick Hunters to stop a war or something, yup it's the same ol' dumb arse storyline
about Maverick hunters and Reploids that has been used over and over since X4 was released in '97. MMX& is in 3D!So
who gives a damn? I would have, IN 1995! Now it doesn't matter since the graphics look supar anyway. X is supposed to have
cool weapons like "Nova Strike" but he doesn't,Zero is supposed to learn new moves written in Japanese but he doesn't, Axel
is full of crap he can't do anything new or improved or X and Zero. Now to the controls, terrible like a broken robot, with
loads of cheap deaths, that you'll encounter, now the sound;cover you ears so you can't hear the atrocious sound,awful music
and please turn the mute button on,before you hurt yourself listen to the voice acting which is so
lame you'll swear your at the table read for "Cool World." And the there's the gameplay which is really freaking hard, low
energy, loads of smart enemies and no checkpoints!Make MMX7 nearly immposible to beat. It's sad that MMX7 turned out
this way, cosidering that everything you'd expect from a MM title isn't there, there's no cool wepons, no secrets nothing,gamers
who play this game are just gonna loathe it, MM fans are just going to feel angry thankfully this game was overlooked
by the gaming world as if Mega Man is a" washed-up" mascot. Score 3.5
43. Super Double Dragon. System: Super NES. Publisher: Tradewast. Release: August 8,1991.
(Stupid Double Dragon Game.)
Darkwood dinny,darkwood dinny,darkwood dinny, du na na na na na! sound like giberish? That was the the musci
from Super Double Dragon the forth entry into the punch/kick walkthrough series that dominated the 80s and gave birth to millions
of clones. Double Dragon the first DD game was a smash, DDII did well, and the third one didin't sell so well. So Tradewest
thought it was a great idea to release Double Dragon IV on the Super Nintendo, while DD I and DDII fun and DD III was tolerable,
DD IV...err Super Double Dragon suffers from Super repetitive gameplay. You play it at first a dig it's great sound and controls,
but notice that the A.I. is stupid. He or she follows you around glaring at you until you get tired of it.
The first 3 levels seem fun then you get to level 4 and you get bored,same ol' moves, same ol' enemies,
plus you get only three lives and five contiunes. So DD IV is a repetitive and stupid Double Dragon game and not long after
it's release, Tradewest devoted themselves to releasing sequel after sequel for thier Double Dragon and Battletoad games to
fill thier qouta which eventually led to bankrupcy in 1994, Tradewast died quietly and unmoured. Score 4.5
42. Hey You! Pikachu! System: Nintendo 64. Publisher: Nintendo/Game Freak. Release: October 14,2000.
(DAMN YOU, PIKACHU!!!!!!!!)
Okay, okay everybody I'm going to be frank and honest why I despise this game, could it be because I hate
Poke'mon?(no. I don't give a crap about Poke'mon) what about because this game tried and failed to capture the uniquness of
SEGA's" Seaman" a Dreamcast title that revolutionized voice interaction? Well.......yes.
The reason why HYP is a horrid pile of crap is because it was nothing more than a lame and pathetic atempt
from Nintendo to milk the Poke'mon franchise out of all it's worth, it's to say very well that this is prehapes the stupidest
idea for a Poke'mon title ever. HYP allows users to babysit everbody's favorite little Akuma(that's Japanese for devil) mouse
by talking to him and instructing him on what to do, sound easy? No it's not. Babysiting Pikachu is hell! Like babysitting
a pet rock! The A.I. is so god awful that his I.Q. is like that of a 2 year old! You watch him fish, play catch with
Squirtle that little annoying arse turltle and even play badminton with Butterfree! No just kidding. There really isn't very
much to do at all. You just shout commands at Pikachu a yellow idiotic moron who doesn't listen to you. Okay if that's the
case then Why the hell do you need the stupid mircophone in the first place?
Granted there's nothing to open up and the game gets really boring and montomous very fast so this game
isn't worth the time or money or the lame arse mircophone it comes with. Can you believe this crappy game used to cost
$90!!!!!!!!That's right millions of stupid parents were duped into buying this poor excuse for a "Seaman" clone, I suggest
you buy Seaman on Dreamcast because although it's a little on the short side it's a hella lot better than this. This game
should have been called "Screw You, Pikachu" or" To HELL with you, Pikachu". Score 2.5
41. Parrapa The Rapper. System: Psone. Publisher: SCEI. Release: November 18,1997.
(Dis game is Wack!)
Back in the middle of the PSone's life, Sony released "Parrapa The Rapper" a rap simulation game in the
U.S after it got a lukewarm response in Japan. Parrara The Rapper is a rappin' puppy who must rap his way through six levels.
The game gmae itself seems fun at first as you rap and follow the words by the pattern of controls; while it seem cool this
game suffers from one major flaw: unresponsive control! You constantly press random buttons as you franticly struggle to make
the controls work. The rhymes are stupid, the plot is nonsecial and the lyrics are so poorly translated that they sound baka!
After you beat six levels, you are forced to rap live in concert. The replay value is low and you'll hate
the game even more. But what's funny is that Parrapa The Rapper became very successful when it hit the states and nobady
said anything negetive about it. I guess everyone was under a spell in 1998 where they would buy anything if it had the "Sony"
name on it. And the story didn't end there a spinoff followed that year in Japan called "Unjammer Lammy" a rock simulation
game with a female dog named "Lammy" loaded with a bizzare storyline,more levels and extras.
In Japan, the game became a sleeper cult hit and in the states it found a fanbase among grils when it was
released there in July 1999 and 2001 a Parrapa sequels was released on PS2 that was ignored by everyone as if it was more
of a novelty hit than a franchise. Score 3.5
40. Super Smash T.V. System: Super NES. Publisher: Midway. Release: August 8,1991.