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PatLTornado's 100 greatest video games list
100 greatest video games page 2
The 100 Greatest Video Games list: THE FINAL 20!

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Yoshi's Safari is one of the better titles released on the obsure SNES 24-bit adapter: the SS6.

40. Yoshi's Safari. System: Super NES. Publisher: Nintendo. Release: September 7,1993.
Forget about Mario for one minute here so I can tell you about "Yoshi" the komono dragon, he's the man who first appeared in Super Mario World where he ate enemies and consumed berries, Yoshi has always enjoyed success in Japan where he is adored greatly yet seems that Nintendo is always overlooking him. Yoshi's first game was "Yoshi's Egg" released in Japan in 1989 and he hit #1 with "Yoshi Cookie" in 1991. But while both of these games were igonred by the Americans after "Yoshi" and "Yoshi's Cookie" crashed in the states.
Yoshi's Adventure a.k.a Yoshi's Safari was released in the U.S. for the 24-bit adapter for the SNES called "Super Scope 6", the object of the game is to blast goombas and other bad guys with your bazooka that came with the Super Scope 6, the control is perfect with or without the bazooka and the levels are huge and narrow,the AI is pretty smart but the gameplay is pretty easy. There are 12 levels and the aim is perfect. Though the game can be beaten in a few days the game is very addictive and if you press X,A,Y,L,R, at the title screen; you get to play the game in a SMW- like world with Yoshi able to eat bad guys and spit them out with three eggs after eating them and laying them.
Yoshi's Safari enjoyed success in both sides of the world cracking the top ten in the U.S. and hitting #2 in Japan just behind Sonic CD. Though Yoshi's Safari is very rare, it's begging for GBA port. Moreover Yoshi's Safari is a classic and is considered the best platformer released for the Super NES in the early 1990s before Super Mario World 2: Yoshi's Island. Score 10.
 
39. Ristar. System: Genesis. Publisher: SEGA. Release: Februrary 14,1995.
During 1993, SEGA broke up thier 1st party companies in order to allow them to venture out and make games for the Genesis,SEGA CD and Game Gear. While at Sega Technical Institute, Yuji Naka assembled his own group of Japanese programers while Sonic Team was stranded on thier own in Japan. So the game "Ristar" came into existance. Ristar was a shooting star who flew and bounced up and down on this fun and addictive platformer that inspired Sonic Team to create Nights but unlike "Nights" Ristar was pure 2D and had the most amazing boss battles ever as he would dash and prance around the game. Released in Japan in July 1994 and in the U.S. in Febraury of 1995, Ristar was the last great platformer released of  the 16-bit era and thanks to its availibity on the "SEGA Channel", it became a top seller in 1995. Score 9.0
 
 
 

Ristar was the last great platformer on Genesis.
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38. Phantasy Star Online. System: Dreamcast. Publisher: SEGA. Release: April 17,2001.
The Dreamcast console didn't live very long but in it's brief lifespan it produced some of most memorable games in video game history, one of them was the RPG classic: Phantasy Star Online. Featuring the characters from the Phantasy Star series such as Ri and Clara, the story is very good and the gameplay is more than impressive its revoultionary,with online capabilities and can have up to 8 users, it even has a melee where you can battle with other SEGA.net users, though many people complained that there were too many cheaters and hackers,PSO is still  great and a must have that will consume your time if you are an RPG fan. This title is a another great exaple of a console that gamers lament was gone way too soon. Score 9.5

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37. Secret Of Mana. System :Super NES. Publisher:Square /SonyImage Soft. Release: February 23,1993.
RPG fans rejoice! Some of the greatest RPG titles of all time made it to this countdown. Secret Of Mana is an RPG classic with one of the most spectacular plots in a RPG ever. You play Elvin a young knight elf who must find a mystical sword that will give him magical powers which is located in Mana, Elvin must also rescue Misty the elf princess. The battle system is amazing where you can use up to 7 weapons at once and can have 5 energy vials and 4 magic potions, the enemies can really get to you because your not allowed to have a party. While Secret of Mana is a very deep RPG, it was overlooked by the gaming world due to its $60 price tag but still is a classic and rare one! Score 10.
 
36. Mega Man X2. System: SNES. Publisher: Capcom. Release: July 12,1994.
In 1994 at the time Capcom was very successful with the Street Fighter franchise they released "Mega Man X2" the sequel to the 1990 Japanese blockbuster and '92 smash "MegaMan X". Rockman 12 like all X titles has Mega Man X obtain certain types of powers from robot masters called "Reploids" it's his job to destroy them for Zero his new friend. The new bad guy is "Sigma" a renagade Reploid built by Dr Cain a good friend of Dr. Light, the grpahics are great, the music is bland and the gameplay is wonderful. In all MMX2 was a hit but the last Mega Man title to be a sleeper hit. Score 9.0
 
35. Mega Man X. System: SNES. Publisher: Capcom. Release: September 15,1992.
When Capcom released Rockman 3 and 4 in Japan in 1989 and Mega Man 3 and 4 in the U.S. in 1990 and '91, they realized that the series was starting to show age and decided to go back to the drawing board So they rcreated the X sreies and released Rockman 10 in 1990 which was met with rave reviews and record breaking sales in Japan. Released in the west on September 15,1992, Mega Man X introduced a brand new concept of playing Rockman, instead of just selecting a robot master stage you had a random stage and boss after that you fight 4 robot masters Reploids at a time. The new Robot Masters no longer have generic names and lame weapons, they now have psuedonyms names and stronger weapons like: Chill Peguin,Storm Eagle, and Venom Snake the stronger weapons are weapons like: Ice Freeze,Wind Storm and Venom Blaster. Plus your Mega Buster can now be held and energized to shoot a great big buster shot called "Power Shot". Moreover, Mega Man X got off to a very good start in the U.S. earning excellent reviews and ranking #5 in 1992 and voted the best game of 1992. Score 9.5
 
34. Twisted Metal 2. System: PSone. Publisher: SCEA. Release: November 19,1996.
When Sony released "Twisted Metal" alongside the newly launched Playstation in September 1995, they earned a solid hit, so what was the next thing for them?: Make a sequel. TW2: World Tour was an even bigger hit than TW1. In TW2 you get 10 new characters with the additional 8 from the first one, Minion, Dark Tooth are now hidden characters whereas Sweet Tooth is now playable character. And if you thought that TW1 was hard, TW2 is harder with more bigger arenas with more cars. Plus the endings aren't sad anymore they are humourous,unlike in TW1 which endings showed a picture of Calyso while you read words that moved down the screen,the endings of TW now have  comic book style spawn-like FMV seqences with voices,Calyso not grants the idiotic drivers crazy wishes that cause them to meet bizzare ends like The Hammerhead endind where two stoners ask to fly and fly off a skyscraper to thier deaths, or the Twister ending where the woman asks to travel through time and ends up in the Jurrassic Period and gets smashed by a dinosuar. Though TW2 was a blockbuster,Sony gave the franchise to "989 studios" who ruined the series. Score 9.5
 
33. Dead Or Alive 2. System:Dreamcast,PS2,Xbox. Publisher: Tecmo. Release: March 7,2000(DC) Oct 26,2000(PS2) Nov 15,2001(Xbox)

 

The D.O.A. series goes back to 1994. That year Tecmo filed for chapter 9 bankrupcy after the Tecmo bowl franchise went under due to the poor design of "Tecmo Super Bowl". In 1994, Tecmo commissioned Tominobu Ikagaki from developer "Team Ninja" to come up with a fighting arcade franchise that would revolutionize the use of sexy looking women in games. The project would last almost three years and "Dead Or Alive" would be released for the SEGA Saturn in Japan in 1997 after a positive response in the arcades a year earlier and on Playstation in the U.S. in 1998. After D.O.A. 2 was ignored in arcades, it was released for Dreamcast in late 1999 despite the objections of the Japanese Dreamcast-hating public. D.O.A. 2 was a revolutionary fighting game that gave Tekken a run for its money, the addition of tag team mode,practice mode, and a huge assortment of over 50 characters and beatiful anime-ish Japanese girls, made D.O.A. 2 worth playing. The fighting engine takes a little getting used to and if you play it in one player mode you'll probably get bored because you can clear all the characters in one afternoon. Much to Tecmo's surprise despite Soul Calibur fanatics everywhere, D.O.A. 2 became a modest hit and when it hit the Playstation 2 later that year, gamers gave the DC version a thumbs up and recmmended more that the PS2 version. Ikagaki shocked all skeptics in 2001 when he released D.O.A. 3 exclusively for Microsoft's Xbox console and released an "M" rated volleyball game in 2002. Score 9.0

32. Tails Adventure. System:GameGear. Publisher: SEGA. Release: November 24,1995.

He's got two tails,long ears, beautiful blue eyes, plus he has a gifted I.Q. of 200! He's Miles "Tails" Prower the cute and handsome sidekick of Sonic The Hedgehog! Created by Yasushi Yamaguchi a character designer at Sonic Team, Miles got a shot at having his own solo game like Knuckles in 1995 but unlike Knux who's game failed along with the system it was released on, "Tails Adventure" was a sleeper hit. Tails Adventure compines platformer gaming  with RPG gameplay,you collect items and rings as you go, you also have an energy bar. This game also has a map that you follow up carefully, in short "Tails Adventure" doesn't get really deep but its fun and very addictive, true the lastibility isn't very long but it's wonderful to learn how the "Kitsune"(Japanese for "Fox".)got to establish a high female fanbase among gamers. Score 8.5

31. Shining Force CD. System: SEGA CD. Publisher: SEGA. Release: May 27,1994.

Shining Force is a classic must-own released for SEGA's short lived add-on adapter the "SEGA CD" a 24-bit add on for the Genesis that was test marketed in the fall of 1992 but didn't launch in the U.S. until September 2,1993 21 months after it launched in Japan as the "MEGA CD" in December 1991. At the very begining of its life the SEGA CD was an instant success selling 250,000 units it's first week. The SEGA CD produced dozens of great titles but most were FMV rich and some were very thin on replay value. One of the more well known RPG titles released was this. Shining Force CD is a remake of a 1992 Genesis title. The story stars Edward III and takes place in the medevil times,ED is a young 15 year old knight who must obtain a magical sword that gives people strong power and he must destroy an evil caudren. In the battle system you can have up to 15 people in your party including his girlfriend Elle, each battle is comprised of 30 people, 15 in your party and 15 bad guys, if you win you are awarded dozens of prizes ranging from magic to food. "Shining Force CD" is compared to "Secret Of Mana" and is far more superior than Secret Of Mana. Shining Force CD became a top ten hit in 1994 and became the SEGA CD's final hit as SEGA of America themselves begin to lose interest in the SEGA CD and begin to abandon support for it and since then the SEGA CD has mixed opinions loved or loathed but, had the other Genesis adapter the disaster known as the "SEGA 32X" never had been released, the SEGA CD would have lived longer. Score 10.

30. Super Mario World 2: Yoshi's Island. System: Super NES. Publisher: Nintendo Of Japan. Release: September 23,1994(Japan)March 7,1995(U.S.)

Back in the evening of the Super Famicom's life, Nintendo released Yoshi's Island and despite going up against a SEGA Saturn loving Japanese crowd garnered a blockbuster there but had a angry Nintendo of Japan at Nintendo Of America for pushing back the U.S. release due to the success of Donkey Kong Country. Yoshi's Island is a platfromer starring "Yoshi" he and his friends all komono dragons must babysit baby Mario while Mario,Luigi and Peach are on vacation. There are 9 worlds,each stage is comprised of 7 Yoshi's to babysit baby Mario, the object is is for either "Toki"(Yoshi's girlfriend)or "Blue" and many others to guide baby Mario to the end without him getting kidnapped by villians, if he does you must get him back before they carry him off. The level design is weird, totally bizzare! it's like being on a trip of both LSD and mushrooms!Smiley face flowers,frowning clouds, and talking platforms it's like your playing "H.R. Puffinstuff: The Video Game". Yoshi can also eat enemies and turn them into eggs to throw at other enemies, plus "Kamek" replaces Bowser as the main nemises in Yoshi's Island, you know the Magikoopa from SMW! And if that isn't enough to qualify SMW2 as a weird game there's a level called "Fuzzy Wuzzy Land" that changes the background everytime you eat a fuzzy enemy, trust me it's like being on an esctasy drug trip. In a sense, Yoshi's Island was marketed as a Yoshi game not a Mario game and was met with perfect reviews and strong sales in the U.S. where it hit #4 and #1 in Japan and is considered the highest point of his career. Score 9.5

29. Yoshi's Story. System: Nintendo 64. Publisher: Nintendo. Release: December 19,1997(Japan)Febraury 17,1998(U.S.)

In November 1997, Japanese gamers were met with bad news at the fall TGS(Toyko Game Show) that "Yoshi 64" the very first 3D Yoshi title was cancelled. But before they could mourn, Nintendo released a special surprise: an unknown top secret 2D Yoshi title called "Yoshi me keitiana"(Yoshi's Storybook). Yoshi's Story has a very convuloted storyline: Yoshi and his freinds are being harrased by Bowser and must put a stop to him so they talk eachother into stopping him. To be frank Yoshi is a bit weird, he sounds like "Donald Duck"! Well I'm not gotta complain because so many people did. The gameplay is a bit like Yoshi's Island and a bit different, Yoshi can still switch dragons,lay eggs, and throw them but you now can preform "body stomp" and can hoist himelf in the air, the platformer get's deep and the levels get interesting not weird but interesting. Although Yoshi's Story is a wonderful and easy platformer it's sad to know that alot of people in the U.S. ignored this game even though the Japanese still bought it, Yoshi's Story was criticized by everybody in America and overlooked in the states, now what really makes be mad is that they prefered the crappy "Frogger" game over this! Maybe it was due to the fact that Sonic R was so bad and that Mario,Yoshi and Sonic were all branded "Washed Up" at the time but whatever it was, it promted Nintendo to give poor Yoshi a long seven year hiatus with "Yoshi Unversal Gravitation" for Game Boy Advance being his first new game since 1998(one of the reasons I didn't buy a Gamecube is because of the lack of Yoshi titles.)Score 9.5

28. LUNAR: Silver Star. System: SEGA CD. Publisher: SEGA/Working Designs. Release: Febraury 15,1994.

Every so often a classic RPG comes along that touches the heart and is called a classic. The Lunar series is one of them and in early 1994 we got the release of a revered classic Lunar: Silver Star. Lunar is the story of a dancing,singing flower princess a 15 year old waiting for her true love to rescue her from doom. That knight is Alex Okinawa a 15 year old 16th century pilot and his sidekick "Scarf" the mink. Lunar takes place in the 1500s and every weapon and gadet that Alex uses is sort of Da Vinci-like. You can have up to 4 people in you party and can use up to four weapons. The translation is pretty bad and not very good at all, hey it was the mid 1990s anime wasn't well known yet. There are quite alot of FMV sequences, it's the SEGA CD what do you expect! The anime is top notch, for 1994! The FMV sequences are cool and a bit violent promting the ESRB to give it an MA-13 rating in late 1993. Lunar: Silver Star is a Godsend, but the story is imcomplete,not to fret! A few months later, LUNAR: Final Chapter was released on SEGA CD. Though Lunar: Silver Star was praised it only became a modest hit in America where anime was not yet understood but in 1997 a dispute led to Working Designs breaking off of SEGA but remaining faithful releasing Lunar: Silver Star Complete for SEGA Saturn in March 1999 that included both discs, a music CD, a map, and the making of CD! A few months later, it was bought to the states on Playstation. Score 10.

27. Donkey Kong Country 2: Diddy Kong's Quest. System: Super NES. Publisher: Nintendo. Release: March 14,1995.

When DKC was released in July 1994, it dominated the sales charts and almost became the #1 selling game of 1994. So when the sequel follwed less than eight months later it tried to repeat the same success it had a year prior and tried harder at grabbing the #1 spot. DKC2 starrs Diddy and his girlfriend Dixie. DKC plays a little different from it's predessor the difficult gameplay and stiff control from Donkey Kong Country is gone,control is simple enemies are pretty dumb and there are more easier ways to find secrets and hidden passagways plus you no longer have to beat 7 leves of hell just to save your progress you can now save it anytime in any level with a save barrel. Though DKC2 is easier and better than DKC, the level design is a bit confusing and boss battles are a bit tediuos but don't fret, if you enter Y,A,Select,A,Left,Down at the title screen you get a cheat menu that let's you have up to 99 lives(you get 50 at first)Anyway to put it lightly DKC2 is much better than DKC and did very well in 1995 ranking #3 but Rare didn't realize that you cannot repeat #1 the slot back to back its rare and so far only Mario with SMB3,Zelda with Zelda I and Zelda II and Sonic with Sonic 1&2 are the only ones who have. Score 9.0

26. Mario Kart Double Dash. System: Gamecube. Publisher: Nintendo. Release: November 25,2003.

The Nintendo Gamecube is system that has been met with mixed opinions its bothed loved and loathed, loved by Nintendo fanboys fanatics and children and despised by hardcore gamers(like me)Japanese and verteran gamers. I'm very afraid to tell you why this is the only GC title on this countdown its not just because I don't like Gamecube or because it's small 3rd party library is not platable but the anwser is much more mundane. However it's very ironic that all of all the Nintendo's franchises that Mario Kart has never been changed it's formlua has never gotten bad. Mario Kart Double Dash plays a bit different from it's predessessors by terms of gameplay, there are no 16 racers to play with,you can now have a passenger accompany your go-kart. The control is perfect and responses to your ever move and helps majority of the people not used to GC's pathetically designed controller learn the game's learning curve in an instant minute. The graphics gameplay,extras amd controls are stellar but the music sucks,hard. And the game has NO online play at all becasue Nintendo was to arrogant to come up with with one, but even with these problems MKDD is a excellent game and is very addictive and altohugh it sold very well it like majority of all Gamecube's games didn't be become a blockbuster that Nintendo hoped it would be and so far with slow production and poor 3rd party support, the Gamecube console lays on it's death bed as Nintendo prepares to unveil it's last hope eforts for the next generation. Score 9.5

25. Crash Bandicoot 4: Wrath Of Cortex. System:PS2,Xbox. Publisher: Universal Interacitve. Release: April 16,2002.

In 2001, the marupial ended a two year hiatus after Naughty Dog lost the rights to Sony's mascot with the release of Crash 4 on PS2 which was developed by Traveller's Tales who was infamous for nearly ruining Sonic The Hedgehog's career by releasing two bad Sonic titles "Sonic 3DBlast" and "Sonic R". Unfortanely, the PS2 version of Crash 4 suffered from horrible framerate and poor loading times and ws poorly recieved, So Traveller's Tales begin to work to make the Xbox version alot better and they did. Crash 4 on the Xbox looks and plays much better, the game's level design is well rounded and the learning curve is easier than all of the other Crash games from PSone. Even though you still have the "one-hit and your dead" formula from the other Crash titles, cheap deaths are rarer in this one because Crash now has a bazooka that helps him blast "Nitro" and "TNT" boxes that he needs to earn gems you can also play as "Coco" Crash's sister. Though the loading times are pretty annoying they are forgiveable and the simple gameplay is enough to make you wanna give this game a try, So if your looking for a cheap thrill pick up the Xbox version of Crash 4. Score 9.0

24. Phantasy Star series. System: Sega Master System,Genesis,SEGA CD,Saturn,Dreamcast,Xbox. Publisher: SEGA/Sonic Team. Release: March 17,1987,February 16,1989,May 14,1991,February 23,1993,June 14,1994,March 16,1997,April 17,2001, May 25,2003. The Phantasy Star series is the most well known RPG series of SEGA's franchise and it's orgin goes back to 1985 when a young 19-year old programmer named Yuji Naka was asked by Sega of Japan to do an RPG title for the 8-bit Mark III console to compete against Nintendo's upcoming "Kid Icarius". The RPG title stars "Alex" and takes place in the future,like "The Legend Of Zelda" you play only one person who battles up to 10 enemies like Gauntlet,you get only 4 weapons but can use up to 9 energy refills and 3 magic vials. Phantasy Star was released in Japan in October 1986 and in the U.S. in March 1987, the game sold impressively but was outsold by Zelda which was released in Japan in December of '86 and ranked #7 but #2 in the U.S. helping become the killer app the SMS needed to stay well in it's own market. The sequel followed nearly 3 years later and was released on the Mark III and Mega Drive becoming a blockbuster in Japan,PSIII was released in Japan in 1990 and in the states a year later Naka was busy with Sonic,so PSIV wasn't released until early 1993,PSV hit Japan in April 1994 on MEGA CD and in the U.S. on SEGA CD. PSVI hit the Genesis in 1996 and was released as a Double Disc set  for the Saturn in Japan in March 1997 that featured a limted edition of PS II & III. After a 4 year dry spell, Phantasy Star Online was released on Dreamcast at the tragic untimely end of it's life and managed to become a hit and was ported to the Xbox and useless GC version in 2003. Score 9.0

23. Mega Man 8. System: Saturn,Playstation. Publisher: Capcom. Release: November 19,1996,April 8,1997.

In the first ten years of his life,the blue bomber had enjoyed a successful career despite two flaws known as "Mega Man 5" and "Mega Man Soccer". So in 1996, Capcom planned a U.S. 10th anniversary celebration after a successful Japanese Rockman in December 1995. Billed as a Saturn exclusive at first, Capcom maintained that Mega Man 8 would be a 2D game not 3D and always would stay 2D at heart. Mega Man 8 err...Rockman VIII combined the Mega Man X formlua with the original formlua, Rockman now could now both use "Powerball" and charge his Mega buster like "X". Each robot master comes with two weapons and one main one,also "Rockman 8" has voice acting taunts,hurts and dies like: "Weaking,this isn't a joking matter!" from Clownman, "No!" and "That was luck!" from Aquaman. Also Rush can no longer fly when you call him,he can give you energy,health and can turn into a bike. In rockman 8 you can only fight four robot masters at a time, but you must collect bolts that Dr. Lght and Roll can turn into new parts that are very useful in the game. Excellent soundtracks,cool FMV and special anniversary features make the Saturn version worthy of owning. Of course the PSone version arrived late about 7 months later,but even though the PSone version lacked all the special features, Sony boasted that the PSone version had a special colorized ten anniversary booklet,yeah big fat hairy deal. There you have it, the blue bomber's last appearance on this countdown and the last great Rockman title before Capcom begin releasing poorly made MegaMan titles using his name to make money. Score 9.0

22. Fighters Megamix. System: SEGA Saturn. Publisher: SEGA/AM2. Release: March 7,1997(Japan)May 16,1997(U.S.)

Many people are going to ask me this: How come you mention the Saturn more than the PS2,Xbox or Gamecube?Well I really can explain,I like the PS2, I like the Xbox and you know I don't like Gamecube and as for Dreamcast, you'll see more of it at the top of the countdown. The Sega Saturn was an ill fated system that failed in the U.S. but blockbustered in Japan and enjoyed moderate success in the U.K. One of the console's well known blockbusters and last platium titles was "Fighter's Megamix"an excellent 3D fighter that combined the hit "Virtua Fighter" with an underatted fighting game called "Fighting Vipers". FM took it to the streets and gave people real "martial arts" fighting beating Konami's "Kumite: the Fighters Edge" to the punch causing them to cancel the project and spelling doom for "Mortal Kombat" and the aging "Street Fighter". Fighter's Megamix allowed to fight with your favorite characters and included over 1200 moves for them,there is no plot. It doesn't need one, you unlock secrets as you beat 9 courses seven levels each with a hidden character in it and an ending that let's you watch yourself finish off an enemy. 13 hidden characters are included in FM including: Janet from Virtua Cop 2, Hornet from Daytona U.S.A.,Deku the mexican jumping bean from "After Burner" Rent-a-Hero from Comix Zone, and many others. But most of the characters suck. Hornet is a fiberglass nightmare and Deku is crap. The graphics are great for a 32-bit game and AM2 takes the Saturn over the top but suffers from framerate clipping but that doesn't glicth up gameplay. Nice graphics, perfect conrols and loads of extras make Fighter's Megamix worth trying but you gotta look hard in a Soul Calibur filled world. Score 9.5

21. Marvel V.S. Capcom 1-2, System: Dreamcast,PS2,Xbox. Publisher: Capcom. Release: September 9,1999, July 4,2000,March 2001,May 2003. When Capcom released X-Men V.S. Street Fighter for PSone in April 1998 and Saturn(Japan-only) they got a bad rap for not including tag-team mode. So when Capcom heard about SEGA's new system the Dreamcast they fell in love with the machine and its incredibly simple developing kit,so they decided to port Marvel V.S. Capcom to the console from the arcade in time for Dreamcast's successful U.S. release. Introducing tag-team gameplay and loads of characters, it became a hit on the Dreamcast. 10 months later in the summer of 2000 Capcom gave us Marvel V.S. Capcom 2 which had a huge load of new characters and a new selection of moves. MVC2 was no longer inmossible to play on the Dreamcast's regular controller and you no could have up to 3 characters on a team and could now switch the special manuvers on them. To unlock new characters you have to earn a certain amount of points to purchase new characters like B.B. Hood a fierce little girl,Felicia, and Rockman and Serbot from "Tech Romancer". The music is very rendundant it plays the same tracks over and over again unlike the techo soundtrack of MVC. After it became a hit on DC and hit #1 in Japan on the PS2,it was ported to the PS2 in the U.S. in 2001 and to the Xbox in 2003. The PSone and Gamecube versions don't count cause they're worthless. Score 8.5

 

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Marvel V.S. Capcom got the party started by introducing tag-team mode.