20. Metal Gear Solid. System:PSone. Publisher: Konami. Release:
In 1989, Konami released Metal Gear a RTS game that garnered rave reviews and blockbuster sales,
Nine years later having been completely skipped over the 16-bit world,Konami released the pr-equal to Metal Gear, "Metal
Gear Solid". The story takes place five years before MG, LT. Solid Snake is a little younger and must seek out and destroy
"Rain" a heartless rebel, the game is a 32-bit 3rd person shooter where you aim at enemies and shoot while trying to aim the
camera at the right angle because it has a few problems. The graphics for 1998 push the Playstation to the limit and
there are numorous framerate problems.
If your a beginner at RTS games you'll beat MGS in a month but if your an expert you'll beat
it in a just a day. Even with a minimal replay value, MGS hit #1 in the U.S. and U.K. but was ignored in Japan because it
wasn't on the Saturn and in 2004 re-released it on the Gamecube where it was met with little fanfare and was overlooked by
everone which caused Konami to can all GC development. Score 9.0
19. Metal Gear. System: NES. Publisher: Konami/Ultra Games.
Release: April 25,1989.
In 1988, the term "Real Time Strategy" was never heard of so when Japanese designer 24 year old
Tatsuya Nomura developed a game called "Mekato Konuiti"(Metal Gear) he pioneered and revolutionized RTS gaming and released
it for Nintendo Famicom and SEGA Mark III in September 1988. As Nomura made plans for a U.S. release he exclaimed,"Hono Gei
ida!"(That's a great idea!)and released Metal Gear for the NES on April 25,1989. You play Captian Solid Snake a Lt. in the
Armed forces, his job is to destroy an armored tank called "Metal Gear" hence the name. You start off in a helecopter where
you're dropped off in jungle with no weapons. you must roam around and collect weapons and items.
did I mention that you can punch ememies? But it's better to shoot them with a gun. All told
you can complete the game in just a few days with passwords included,even though the replay value down after you beat the
game there's plenty to open up. In the end "Metal Gear" got a warm welcome in the U.S. in 1989,met with perfect reviews
and blockbuster sales reaching #2 because not even thus game could stop "Super Mario Bros. 3" which was released just a few
weeks later. Score 10.
18. Sonic The Hedgehog. System: Genesis. Publisher: SEGA. Release: June 23,1991.
When SEGA launched the worlds first 16-bit console the Sega Genesis in America on September 1,1989
they hoped that they could compete against the NES and crush it but even though the Genesis was 16-bit and the NES 8-bit,
it couldn't stop the NES because of one thing:Mario. Alex Kidd wasn't an enduring character like Mario and Mario 3 was a blockbuster
reguardless. So in 1990, a cry went out "We Need a Mascot!" and SEGA commissioned Yuji Naka a 24 year old programmer at SOJ
behind 80s hits like "Miyune"(Girl's Garden) Playful Mimi and Phantasy Star to create a character for SEGA.
At first a bulldog was suggested but was rejected than an retarded all american wolf was
suggested but that was rejected too, after the eggshaped character was turned into a villian, a porcpine nicknamed "NeedleMouse"
by Naoto Oshima credited as "Carlos Yas" was choosen. On April 20,1991 at the Spring CES show in San Jose,California the name
"Sonic The Hedgehog" was choosen, he had been named by the J-pop group "Dreams Come True". The game released on June 23,1991
wowed everyone because it was so different,Mario jumped,Sonic jumps and bounces,Mario collects coins, Sonic collects rings,Sonic
is fast,Mario isn't.
Each level must be beaten in 10 minutes and you must have 100 rings for an extra life and 50 for
a special stage which contains Chaos Emeralds(no Super Sonic,yet.)There are 3 acts instead of 2 and you defeat Dr. Eggman
by bouncing on him, there are 6 levels and 18 stage acts,Also the levels end very fast with that being the only bad thing
about the game. For Sonic and America, it was love at first sight,gamers young and old embraced Sonic The Hedgehog as he became
a smash hit, even Nintendo was impressed and even more shocked when Sonic 1 outsold Super Mario World by a wide margin as
Sonic 1 claimed the #1 spot for 1991. And Nintendo finally realized that Mario now had a serious contender on his hands. Score
17. Sonic The Hedgehog 2. System: Genesis. Publisher: SEGA/Sonic Team. Release: November 24,1992
By 1992, Sonic The Hedgehog was a worldwide success, the Genesis was crushing the NES and the Super
NES was fighting to put the Genesis behind it. With good fortune and strong profits the decision was made after SEGA
saw that Mario's place in history ws set by phenominal sales of "Super Mario Bros. 3" a sequel needed to be made and released
fast. So in the spring of 1992 Sonic 2 begin it's project, the largest in the company's history at the time with over 50 programmers
at Sonic Team and Sega Technical Institute and 25 game testers. First, the level designs were decided then a sidekick was
At first Ray the flying Sqiurrel was suggested but Ray wasn't cute and he couldn't fly either so
he was discarded to the trash after appearing in "SegaSonic Arcade". Next Yasushi Yamaguchi a character designer(credited
as Judy Toyota)at Sonic Team created a two tailed cute and handsome flying fox he named Miles Prower(Miles Per hour)After
extensive hard work and level design changes with a tight schedule, Sonic The Hedgehog 2 was released two days before Thanksgiving
1992 on November 24,1992"Sonic2uesday". Sonic 2 allows both player 1 and team based gameplay, You
control Sonic and a freind or brother controls "Miles" because the Tails AI sucks bad, the levels are now bigger
and faster and steeper with more enemies and more traps,each time you beat a stage with 100 rings you are rewarded a continue,the
special stages are located inside the checkpoints where you get Super Sonic sonic if you get an 7 emeralds.
There are 11 levels the 12th is hidden inside the game "Hidden Palace". after you beat the game
or of you get tired you can play two player V.S. mode when you and a buddy can compete against each other. Sonic 2 lived up
to it's standards not only becoming a blockbuster but becoming one of the best selling games of all time and at that point
Mario was officially dethroned as the "King of Mascots". Score 8.5.
16. Sonic & Knuckles. System: Genesis. Publisher: SEGA/Sonic Team. Release: October 18,1994.
In 1994, after a excellent year for Sonic, SEGA of America made some very risky business decisions
by rushing out Sonic 3 unfinished,this caused some bad rap from SEGA and the competitor Nintendo's Donkey Kong Country to
sell like mad. Realizing thier mistake,SEGA pleaded with Sonic Team and Sega Techinal Institute to finish Sonic 3 A.S.A.P.
and provide those dismayed by "Sonic 3"with a special treat "Sonic & Knuckles".
Released on October 18,1994, S&K was not just the rest of Sonic 3 but a cartridge that allowed
you to hook up to other Sonic games Sonic 1,Sonic 2, and Sonic 3 in the days before emulation,lock on technology was revolutionary.
The game by itself is crap., nuff said. But when you hook it up to Sonic The Hedgehog 3 its one helluva an adventure allowing
you to play as Sonic,Miles, or Knuckles The Echinda(who was unplayable on Sonic 3).Each characters amount of levels are different,there
are not 7 but 14 special stages Chaos and Super Emeralds! Once you get al 7 with Sonic or Knuckles they take "Super"forms
with Miles his must have both Chaos and Super Emeralds to become "Turbo Tails" and with the Super Emeralds Sonic and Knuckles
If you haven't played Sonic 3 the special stages reqiure speed because they are 3D spheres
levels. If you beat the game there's even more treats for you,you can selcet any level you want and get the Super Emeralds
if you haven't already. Want another treat?Lock on to Sonic 2 and play as Knuckles in Sonic 2!Lock on to Sonic 1 and get up
to 2,456 special stages levels that get harder and harder. S&K was met with ovation in '94,Although S&K earned rave
reviews,the $60 price tag was a bit too expensive and DKC was still selling like mad. So S&K sold slow for the first two
weeks of its release. Than SEGA came up with an ingenious plan,a price cut to $40 and a buy-one-get-one-free deal with by
S&K for $40 and get Sonic 3 free.
This worked as S&K sales caught up with DKC and snagged the #1 spot for the holiday season of
1994,not only was Sonic & Knuckles Sonic Team's final project with STI, it was the blue blur's last harrah for the 90s
as he would spend the rest of the decade having his name and rep shot down with bad games. Score 10.
15. Sonic Chaos. System:GameGear. Publisher: SEGA. Release: November 23,1993.
The year 1993 was an unforgetable year for Sonic, Sonic 2 was huge,he had a weekday afternoon and
saturday morining cartoon and appeared, everywhere! So SEGA stepped up developement for Sonic and released three Sonic games
during Thansgiving 1993,Sonic Spinball,Sonic CD and Sonic Chaos. Sonic had appeared in 8-bit before in late 1991 when Sonic
1 was ported to the GameGear and Master System and met with amazing results. Sonic Chaos was the 3rd GG release,unlike the
8-bit Sonic 2 which was very tedious and didn't let you play as Miles. Sonic Chaos lets you. Both Sonic and Miles run at the
same speed but Miles can now fly. Each level has a hidden Chaos Emerald bumping the total to 7 levels. If your really good
at the game, it can be beaten in a few hours if your not, you'll never beat it. Sonic Chaos is addictive but somewhat lame,but
still worth playing and owning it even became a hit ranking #5 in 1993 but was the last Sonic game released on the Master
System. Score 9.0
14. Final Fantasy VIII. System:PSone. Publisher:SCEI/Squaresoft. Release:September 9,1999.
I like Final Fantasy, I'm not gonna lie to you I just don't like the fact that it was released to
compete woth SEGA Dreamcast and the crazy Nintendo fanboys who keep hoping that Square will get back with Nintendo. Out of
all of the Final Fantasy games out there this one is my personal favorite. Final Fantasy VIII is different from FFVII, you
play as three characters Squall Lionheart, Riona his girlfriend and Alan, each of them must rescue Edea
a beautiful princess who has been possessed evil and plans to birth an evil empire the spell must be broken in order to free
The FMV sequences are stellar,spectacular and beautiful,both Edea and Riona are beautiful looking.
The battle system is complex you as control Squall,Riona and Alan who uses both swords and guns and who's health does
recover by resting, the graphics when compared to Dreamcast are weak,the framerate goes as high as it can, the gameplay is
awesome,the story is excellent and the FMV will blow you away! I really don't care two much for the later FF titles,of course
FF8 didn't stop the Dreamcast but it did become a hit and made me think really hard about my bias and fanboyism against Sony.
13. Final Fantasy III. System: Super NES. Publisher: SonyImageSoft. Release: October 11,1994.
Final Fantasy III is a one player only RPG that is a totally different story from FF7 and FF8.
You play Kulock a cute little male fairy who blows away monsters,and the story takes place on a pirate ship. As you progress
through the game you get more new characters with up to four people in your party.
The game itself is 16-bit so the graphics are custom chips. Final Fantasy III is actually FFV in
Japan released there in '92 FFIV,FFV and FFVI were never released in the states. FFV a prequel to III allowed player to create
thier own type of characters was released in Japan in 1994 for the Super Famicom. To date FFIII is very rare and is one of
the rarest titles on the SNES, In 1999 it was released as "Final Fantasy Anthology" and included FFV. Score 9.5.
12. King Of Fighters: Dream Match '99. System: Dreamcast. Publisher: SNK/SEGA. Release: September
Now KOF is a fighting series that tops Street Fighter and Mortal Kombat becausse it didn't
get the reconition it deserved. KOF struggled during the early 1990s as it was called a Street Fighter clone. KOF 1994 finally
got the respect it deserved by didn't translate into sales.
KOF DM 1999 is actually an old Saturn game released in the states on Dreamcast that lets you
load new characters into the game from the Neo Geo Pocket Color to the VMU. KOF DM 99 may not be for everyone but it definetly
deserves a look so it can help you see a fighting series that was unfairly overlooked. Score 8.5
11. Mario Is Missing. System: SNES. Pulbisher: Nintendo. Release: October 15,1993.
Now that we're nearing thr final top 10 you were probably assuming that Super Mario Bros. 2 would
be here, you wrong. It isn't becasue that game sucks. Instead you get an underrated Mario game starring Luigi called "Mario
Is Missing" one of my all time favs. Okay now I know what your probably thinking "This is the dumbest piece of $^&# I've
ever heard of!" No! Don't judge it yet, play it first becasue is kinda of fun.
I know, I know the concept sounds lame, Liugi and Yoshi must find Mario who's been kidnapped by
Bowser. I understand you may think that finding artrifracts in famous world spot is repetitive "You just gotta be be
patient!" Once you go deep into it you'll like it.
Everything that you gripe about in this game is what made it get overlooked which is really a shame,
the soundtrack is awesome and I discovered an interesting phemnomon: The music can get stuck in your head and can never escape,
even after all these years the San Fransisco theme is still stuck in there and will probably escape in 2008. AS for you I
think you should check out Mario is Missing because its deep,it's great and its Luigi. Score 9.5
10. Super Mario Advance 2: Super Mario World. System: Gameboy Advance. Publisher: Nintendo, Release:
When SMW launched alongside the Super NES in 1991. It was criticized for lacking a lot features
from the pre-release version and paled in comparsion to "Sonic The Hedgehog". This 2002 re-release on the GBA a breath of
fresh air. The game pretty much look the same,sounds the same and plays the same, except now Mario talks.
More good news: No more Mario 1 life cycle! Thank God! Now you no longer have to deal with monotomy,that's
right he doesn't automatically shink anymore! Also you can play as Luigi and can enter fortessess with Yoshi. There is also
14 Yoshis instead of 4 and the red and blue switches actually do something red for "fire flower" and blue for for "Blue Yoshi"
Playing SMA2 made me fall in love with with the game in a way I never did and made me have more respect for SMV a must buy!
9. NFL 2K1. System: Dreamcast. Publisher: SEGA. Release: September 7,2000.
NFL 2K was first launched alongside Dreamcast in 1999, it was revolutionary for being the first
128-bit football title and become a modest hit. Now a year later, NFL2K1 was supplied with another unique feature that was
revolutionary: Online play. With Sega.net online Dreamcast service. In NFL2K1 you could play with up to eight users who used
to qiut alot.
The online feature is amazing and allows you to to chat as you play online, the playbook is large
and give you an accurate account of certain plays. Overall the framerate and AI are great and NFL2K1 arrived wtih SEGA's new
online service Sega.net,rave reviews and a shortage of PS2 units casued NFL2K1 to got to #1 in 2000. Score 9.5
8. Super Mario Bros. System: NES. Publisher: Nintendo. Release: October 10,1985.
You didn't think I was gonna miss this legend, Did you? SMB is a game that has been played by everybody.
Even if you were born after 1985 you've played it before. Everyone knows the story of SMB and how it hepled revive the video
game industry, Nintendo themseveles wasn't really sure how it would do since many toy stores refused to sell video games.
SMB came after Nintendo Entertainment System finished test marketing. The first games released for
the NES when it was test marketed at the Spring CES in May 1985 in N.Y.C. were 4 games, two shoot 'em ups and 2 stack ups
"Wild Gunman,Hogan's Alley,Gryomite,and Stack Up" This set came with two controllers, a light gun, the four games and R.O.B.
the video robot.
Though Nintendo originally planned to launch the NES in the Spring of '85, the release date was
pushed back five months to test the waters in New York,Los Angeles, and Seattle. On Thursday October 10,1985 the NES officially
launched in the U.S. with "Super Mario Bros." SMB was the first platformer of it's kind, the object is to stomp on enemies
while banging your head on blocks to gain power,mushrooms that help you grow,while gaining fire power.
Each level has a flag that you must reach while racing against the clock, at the end of the world
you must fight "Bowser" an evil turtle known as "Koopa", you can defeat him by either touching a hatchet of shooting him with
fireballs. There are 8 worlds,each contains a secret passageway inside a pipe that leads to a shortcut.
Did I mention that you can visit "Snorkland"? In world 1-2 if you break a certain brick at the end
of the stage you can slide into the wall and enter a warp pipe that takes you to "-1" level the "Minus World" is SNORKLAND
where there is no escape. SMB was a game that everybody could play and got people interested in video games again and the
NES took off selling 1 million units in just two months along and the video game industry is rivived after the "1984 market
crash" and in February 1986 the NES is released in Canada and the U.K. Score 8.0
7. Soul Calibur. System: Dreamcast. Publisher: SEGA/Namco.
Release: September 9,1999.
"The Legend will never die." Quote from the classic blockbuster that was introduced to the Dreamcast
console in 1999. Soul Calibur is more than a game its an extraordinary fighter that uses swords instead of hand-to-hand fighting
and fireballs,no violence either. Just electric. Soul Calibur let's you play as a swordsman who's job is to destroy an evil
sword called "Soul Edge" a powerful blade that kills people.
Each fighter has over 800 combos to preform and can move in 8 different directions. With 8 stages,
the fialn has you pitted against a evil creature called "Inferno" where you get an ending. The game has no plot at all, no
storyline because you have to unock it in mission mode, in "Mission Mode" you earn points and unlock special features.
The graphics are top notch especially for 1999. They really show what the Dreamcast can do,each
character speaks one language: Japanese. That's all they speak,english isn't an option which is a good thing if you've played
All in all Soul Calibur came out of nowhere and blew everyone away, in a "Poke'mon" filled world,
Soul Calibur became an instant blockbuster and ranked #1 right ahead of Poke'mon Yellow! It took four yeras for a sequel to
be released on PS2,Xbox and Gamecube although it became successful, the ghost of Dreamcast hung over everyone and SCII didn't
become a blockbuster. Score 10.
6. Skies Of Arcadia. System: Dreamcast. Publisher: SEGAWOW. Release: October 14,2000.
When the Dreamcast begin life on Septemeber 9,1999, it had a very low amount of RPG titles like:
E.G.G., Evolution, and the lackluster "Time Stalkers". So when it can time for a big RPG title it wasn't until a year into
the DC's life that "Skies Of Arcadia" released. S.O.A. is the story of a sky pliot named "Erik" who's girlfriend Ronnie
and friend Jim battle in the open skies.
The battle system is tough and the game's learning curve reqiures alot of patience,you can only
use a few weapons at a time and must switch between members to excute a perfect defeat. The graphics that the Dreamcast to
the limit and show its awesome power, the soundtrack is amazing and the gameplay is superb! SOA did become successful and
in early 2003 a re-hash was released on Nintendo Gamecube and met with little fanfare. Score 10.
5. Sonic Advance. System: Gameboy Advance. Publisher: SEGA/THQ. Release: June 18,2002.
SEGA's foray into the 3rd party world was met with unexpected results. Alot of people were shocked
that the Dreamcast's life was over and were mourning it's loss, but when Sonic Team begin the "Sonic Advance" project they
invisioned on making a new Sonic game. The result was Sonic Advance. Sonic Advance was like playing a new 2D game, it wowed
people with its simple graphics, great cast of characters and unusually addictive gameplay. Each stage is designed differently
and innovative. Perfect on the get go but suffers from "Just one more game" syndrome. SEGA hoped that Sonic Advance would
do well but they only built 4 milion units and sold all 4 million of them out! Sonic Avance became a blockbuster and
a sequel followed a year later. Score 10.